First design for the underworld

The underworld will be death themed extra content for Hat Wizard 2.

Environment

I’ve made some progress on the tileset and background of the underworld. Here’s what it looks like so far:

Underworld first look
Underworld first look.

Hazards

Hazards in the underworld will be death themed. Of course Hat Wizard will find creative ways to turn those into enemy killers.

The image below is what I call the fire crater for now. Standing on the crater will cause it to retreat for a brief moment, after which it spews demonic flames.

FireCrater
Don’t stand in the fire!

I’m thinking it could be fun to either have this burn foes or launch them in the air. The latter would require a more explosive animation though.

If you have suggestions or questions, please feel free to post them in the comment section below 🙂

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Published by

T.A.C. Commandeur

Developer / Composer

11 thoughts on “First design for the underworld”

  1. Hello. I am not a hardcore gamer or a supergeek but games are important for me and I really liked yours. I like when great mood is achieved with minimalistic elements. This was challenging but not discouraging, the music was awesome on every level, I could’ve played it even without playing the game !! It was awesome that you found a different piece music for the various ‘sections’ of the game, and that they all shared the same awesomeness. Everything is so coherent, I really loved all of it, and the fact that you could play the game until the end without having found all the pages, but that we were still given encouragement to go get the last ones. You can almost sense a sort of friendliness, oh, and I also loved the storyline. Both so simple, funny, and intriguing (the Santa one, I loved it). Being a non-native speaker, I enjoy not having a lot of reading to do, and I liked that the objective was the same throughout the game. It builds up the intensity as the game unfolds. Ok, here stops my novel, but I have really really loved this game, and I really want to wish you all the best as a human.

  2. I love this game and I even played through every last level. Please make a Hat Wizard 3 -Maybe like a revenge time for Faust or something,- but I love to see something new from you guys. Once again, Insanely awesome and extremely well detailed. (Even the Underworld was Awesome with its theme being death and fire.)
    Keep up the awesome work and intense puzzles.

  3. is there going to be a level editor for hat wizard 2 for us to make hard levels to challenge each other

  4. so , this is going to be something like an unlimited puzzle mode or more like an extension to the already existing game ?

    1. Hey Navaho, the underground will be a small extra story for Hat Wizard 2. It will feature new levels with a couple of extra mechanics.

      And I’m not entirely sure what you mean with unlimited puzzle mode, could you explain it a bit more?

  5. Ah yes, is it quite inevitable that the morbid / ghoulish stage will have flame spouts… https://youtu.be/C8RSv_V6ebw?t=15m7s

    Will it be possible to stand on one long enough to throw a hat? Whether or not the timing of the crater tiles will be so exacting, here are some level patterns that I would enjoy seeing: https://i.imgur.com/bliuKy4.jpg

    “I” should be designed (let’s assume the distance is right) so that throwing the hat at A and proceeding to walk right sees the hat vanish at the screen border before it meets X, but walking off the edge and throwing their hat before dropping down too much does the trick. The craters here point the way for the player, forcing them to walk right after dropping down to the pit. “II” and “III” are more or less self-explanatory. The former challenges the player to move efficiently, potentially “sliding” by throwing the hat shortly before landing; the latter twists them into a bit of acrobatics. “III” can be modified by moving the B-platform down by one tile, which will force the player to discover how to “moonwalk” if pausing on a crater is impossible. Here are the four tricks performed in order: https://i.imgur.com/AFejapw.mp4

    1. Hey Chris, thanks for sharing your ideas! I’m currenty prototyping a couple of levels, so I’ll implement your ideas aswell and see what works. I’ll cover them more in depth in the next article.

      As for the timing. I’m not entirely sure exactly how long a player can stand on the crater. It depends on the quality of levels that can be created. If enabling the player to throw the hat has more interesting options for levels, that will be possible. But if not, the timing will be quicker.

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