More levels for the Underworld

More level designs for the underworld! Keep in mind these are not final and might be changed before release.

Getting rid of an enemy is NOT always what you want do. In this case, when the enemies touch the fire crater, they will die. And that prevents them from walking over the switch. So be careful, timing is key in this puzzle.

Speaking of fire craters… How many boneheaded enemies does it take to introduce a new mechanic? One. This is the first encounter with the fire crater. Anyone who hasn’t seen one before could not possibly know they will die while standing on it. That’s why I use this enemy to demonstrate what happens.

Here’s the most recent level I made. The level is shaped like an X and this method got me thinking: Maybe there are other shapes that would make interesting and fun levels.

As not to spoil too much of the new content, I won’t show the rest of the levels. The underworld will probably contain somewhere around 10 to 15 levels, including a Boss fight.

If you have any questions or suggestions, please leave them in the comment section below.

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First underworld level concepts

Fire craters, fire craters everywhere!

I’ve been experimenting with the fire crater a lot. Here are a couple of level designs for the underworld.

The Sandbox

Some levels won’t be difficult to clear, the challenge rather being: “How can I get rid of my enemies in a fun way?”. When switching enemies on top of a fire crater, they are launched into the air.

Run wizard run!

When standing on one of these pillars the fire craters on top will spit fire. So no standing still.

Trick the fire craters

Standing on the switch will trigger the fire craters above. If only there was some kind of inanimate object you could use to fool the them…

Demo

Here’s a small demo of an underworld level:

Not final

These designs are not final. Please feel free to share any thoughts in the comment section below, I’ll keep them in mind for the next levels 😉

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First design for the underworld

The underworld will be death themed extra content for Hat Wizard 2.

Environment

I’ve made some progress on the tileset and background of the underworld. Here’s what it looks like so far:

Underworld first look
Underworld first look.

Hazards

Hazards in the underworld will be death themed. Of course Hat Wizard will find creative ways to turn those into enemy killers.

The image below is what I call the fire crater for now. Standing on the crater will cause it to retreat for a brief moment, after which it spews demonic flames.

FireCrater
Don’t stand in the fire!

I’m thinking it could be fun to either have this burn foes or launch them in the air. The latter would require a more explosive animation though.

If you have suggestions or questions, please feel free to post them in the comment section below 🙂

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