First underworld level concepts

Fire craters, fire craters everywhere!

I’ve been experimenting with the fire crater a lot. Here are a couple of level designs for the underworld.

The Sandbox

Some levels won’t be difficult to clear, the challenge rather being: “How can I get rid of my enemies in a fun way?”. When switching enemies on top of a fire crater, they are launched into the air.

Run wizard run!

When standing on one of these pillars the fire craters on top will spit fire. So no standing still.

Trick the fire craters

Standing on the switch will trigger the fire craters above. If only there was some kind of inanimate object you could use to fool the them…

Demo

Here’s a small demo of an underworld level:

Not final

These designs are not final. Please feel free to share any thoughts in the comment section below, I’ll keep them in mind for the next levels 😉

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T.A.C. Commandeur

Developer / Composer

6 thoughts on “First underworld level concepts”

    1. A level editor is something I plan on creating. I’m not sure yet if it would be part of Hat Wizard 2, or that I would create a seperate Hat Wizard game for it. In the latter case the game would be called Hat Wizard Builder or something like that.

  1. I’m digging the “remote kill” aspect of the craters, but with all the green in the theme, should they be “acid craters” and not fire? The animation seems a little like it’s spitting liquid too…

    1. Hey JoeKherr, the idea behind the green fire is that it is some sort of demon fire. But I like the idea of it being acid. Maybe the enemies could dissolve over time when hit by it.

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