More level designs for the underworld! Keep in mind these are not final and might be changed before release.
Getting rid of an enemy is NOT always what you want do. In this case, when the enemies touch the fire crater, they will die. And that prevents them from walking over the switch. So be careful, timing is key in this puzzle.
Speaking of fire craters… How many boneheaded enemies does it take to introduce a new mechanic? One. This is the first encounter with the fire crater. Anyone who hasn’t seen one before could not possibly know they will die while standing on it. That’s why I use this enemy to demonstrate what happens.
Here’s the most recent level I made. The level is shaped like an X and this method got me thinking: Maybe there are other shapes that would make interesting and fun levels.
As not to spoil too much of the new content, I won’t show the rest of the levels. The underworld will probably contain somewhere around 10 to 15 levels, including a Boss fight.
If you have any questions or suggestions, please leave them in the comment section below.